The lamps along Lantern Row gutter low after curfew, and only Tink's glow is bright enough to relight them. Slip through the alleys, gather each flame, and mind the Crocodile and the two pirates who still patrol the cobblestones. Snatch a fairy-dust spark and the chase turns in your favour for a heartbeat. Clear three lanes without losing a life and the lamplighter postmarks the Lantern Maze stamp.

A game of skill · Personal best only